"And we are quite positive about our knowledge of what our users want. "Over the course of the year post the release of Real Cricket 14, we have received a lot of constructive feedback and feature requests," Mankar says.
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With cricket the game is already an experience, we just need to concentrate on how to transfer the same excitement and experience on the mobile screens without going too crazy and making it enjoyable." "With regard to cricket, you don't have to imagine much - it's all around you on the television and if you have some ability to actually play the sport. "Designing a fantasy title allows imagination to run wild, at the same time designing RPG mechanics is quite serious," says Mankar. For now though, the studio is working on releasing Real Cricket 15 before it starts on its next major project. Having worked on a fantasy RPG and then a cricket game, Nautilus' small portfolio seems to be as diverse as it gets. We spoke to Anuj Mankar, CEO and Creative Director of Nautilus Mobile on what to expect next from the studio.
The ICC Cricket World Cup 2015 is starting on Saturday, and Nautilus is releasing a World Cup update to the game. When international developer Gameloft closed its operations in Hyderabad, the staff it had gathered together went on to form Nautilus, and aside from Real Cricket 14 the studio has also released a role-playing game (RPG) for iOS devices titled Song of Swords. Last year's Real Cricket 14 ( Android | iOS) is one of the best cricket games on any platform, which is pretty impressive considering that developer Nautilus Mobile has been in business for barely two years.